
- TRIMPS CALCULATOR GENERATOR
- TRIMPS CALCULATOR FULL
Void Power II – Small improvement to Void Map clears.King of Bones I slightly improves your bone generation. Map Reducer I makes it easier to farm map stacks. Legs for Days / Map Reducer I / King of Bones I – Legs for Days is great if you’re keeping up with your Dailies.Headstart II – Another very good chunk of Helium coming in from Helium challenges.Void Power I – Slightly increase stats in Void Maps.Heirnuum I – Slightly improves all Heirloom stats.Metallic Coat – Helps moderately with survivability in the world.Scryhard I – Helps greatly with Dark Essence gathering.Headstart I – Greatly increase your Helium income from Lead and any other future Helium challenges.Home Detector – Weakest one as at this point in the game you no longer need the early housings.
TRIMPS CALCULATOR GENERATOR
Portal Generator / Turkimp Tamer I / Bionic Magnet I / Explorer Aura I – Pick whichever you like. Bounty Hunter – This mastery is excellent as you can finally stop having to remember about running The Wall. If you use Perky to assign your Perks, you should use the “Other c²” Preset. In Battle Spec you use AutoGold Battle or AutoGold Voidtle. Battle Spec – The specialisation designed for progressing as far as possible, used for clearing Spires for the first time, farming DE and improving Liquification and Challenge² bonus. At Fluffy Evolution 8, after reaching 50-100Sx total Helium, to reach E8L10 (Evo 8 Level 10) and unlock Universe 2. At E7L10 you gain an immensely powerful Helium farming ability that will let you start farming Helium again. At Fluffy Evolution 7, after reaching about 2-5Sx total Helium, to reach E7L10 (Evo 7 Level 10). This specialisation is most frequently used: If you use Perky to assign your Perks, your ideal weights for Helium/Attack/Health/Fluffy are 1/50/1/500. In Fluffy Spec, you use AutoGold Voidtle to maximize attack power without compromising Nullifium gains.
Fluffy Spec – The specialisation designed for farming Fluffy Experience. If you use Perky to assign your Perks, your ideal weights for Helium/Attack/Health/Fluffy are 500/50/1/500. In Helium Spec, you use AutoGold Helium (until Zone 350) and AutoGold Voidlium (after Zone 350) to maximize Helium. Helium Spec / Hybrid – The default multipurpose specialisation, designed mainly for farming Helium. This is because Poison is a huge buff to damage, and if you don’t climb for prestige upgrades in later zones, you may find yourself immediately out of damage when you step into Wind Nature Empowerment. Climbing Bionic Wonderland – When pushing, it is a good idea to complete Bionic Wonderlands on Poison Nature Empowerment much higher than your current zone, to acquire gear from future zones. Push runs are used to farm Dark Essence and increase Highest Zone Reached for Liquification. Push run – A long run where you try to progress as far as you can. Used for farming Helium and Fluffy Exp outside of Dailies. These runs dont usually take more than 2 hours. In this guide some terminology is used that you may not know, so I will explain it here. This guide contains spoilers, especially when reading the Terminology section or reading high tier Masteries, so beware. In this guide I assume you do 1 Daily per day overnight using Time Warp and properly set up Map at Zone, and as many quick non-Daily runs (also called filler runs) as you can during the day (ideally 3 or more). Some Mastery picks outlined in this guide you may want to choose in a different order depending on your playstyle. In this guide, Mastery names written in underline are Masteries that are far more powerful than other Masteries in the same row. That’s when you unlock the Scryer formation and become able to use it to harvest Dark Essence from the world. Mastery is a system that is unlocked when you first reach Zone 181. TRIMPS CALCULATOR FULL
Guide to Full Mastery / Dark Essence Mastery